Morality in games (part 2: theories)
So, in an earlier post I described some of the morality systems that games have when they present the player with choices of a supposedly moral nature. The primary issue that I am criticizing is the “karmic” system where choices serve to advance the player on some Cartesian axis or grid where each point represents a moral position. Here I’ll make an overview of a variety of systems, and hopefully describe a few ways to get around this quandary and have meaningful choices that are still playable. (more…)